I will not even try to argue with Roy about compatibility of mods (or anything FO-related for that matter!), so I assume that there will be problems of some sort. But as I said, I am still early in the game (30-40 hours or so) and may not have encountered the problems that Roy has. From what I have seen, it does it soundly. 2nd (the date of Roy's post) as I believe the modder will look into the issues raised and fix (or at least attempt to fix) the mod. My recommendation is to keep an eye on this mod, and look for an update uploaded after Sept. As he is one of (I assume 'one of') the authors of TTW he knows better than others what will and will not work well! (his mods have convinced me he REALLY knows the FO3/FNV games better than possibly even the developers) I have the mod loaded and am currently playing with it in my load order - installed before Roy's post - and have found no problems, but am early in the game. RoyBatty 's nexus name) pointing out "Heads up, there is unwanted landscape edits that should be fixed, causes lots of incompatibilities, particularly with interiors.". Unfortunately the one glaring red flag is by RoyBatterian (i.e. It is less than 2 weeks old, so it hasn't had time to allow tons of mass testing by lots of players, but initial post are quite positive. I have a new mod that may interest you called "Fallout 3 Rebirth - TTW Port". This is useful to avoid using mods that would break something in your game. Here you have the list of known mods that are incompatible with TTW: Then you do the same for the "To" box and click on the day that matches whatever day it is when you're doing this. You can also just use the Nexus "Time" search filter and choose the "Range" option, then choose "From" and select in the calendar "2018" for the year, "November" for the month and then click on the "1" for the day. Then you check to see if the mod was released or last updated since November 2018 (because that was when the latest version of TTW was released). All you have to do is type in the search bar TTW (this will give you tons of mods) or Tale of Two Wastelands (this will give you only a handful of mods, but you should try it too, in case you want to use any of those) and press enter (or click on the magnifying glass button). Here you have the recommended mod list for TTW:Ībout the Nexus. MCM is optional, but installing it gives more options. All for free, due to the sweat, blood and tears of the TTW team. These mods overhaul the aging UI of New Vegas to something thats both lightweight and better. Most Fallout New Vegas mods work out of the box too. how exactly will I be able to do this can I just download mods or do I have to look out for mods specifically with compatibility for Tale of Two wastelands? and if so how Quest mods that exist for Fallout 3 have that compatibility? Do any of the good ones have it? Pretty much what I'm asking is can I play some really good Quest mods with Tale of Two wastelands also where might I find these mods on the Fallout 3 or Fallout New Vegas Nexus? Suggestions and answers are much appreciated.Here you have 170 threads, where the vast majority are TTW mods: So, you have two full games and their entire DLCs available in the same playthrough, Fallout New Vegas features on Fallout 3 too, companions have proper places to wait when they're out of their native wasteland. I'd probably set it up after I finish my Fallout New Vegas playthrough but. New experiences but I find an issue because I'm pretty sure I want to use Tale of Two wastelands for Fallout 3. I haven't played Fallout 3 in a really long time and a recent Trend with my current playthroughs of all my games that I haven't played for a while but I played a bunch back in the day is to add new Quest mods. I was wondering are there any good Quest mods for the tale of two Wasteland version of Fallout 3? That's the issue I'm kind of facing here.
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